核心脚本
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;namespace SimulationTraining
{public class ExetowinformClass//将应用程序嵌入winform {EventHandler appIdleEvent = null;//这个事件是程序处于空闲时触发 这里用于出发当程序加载完成后要做的事public Form ParentForm = null;string strGUID = "";#region 属性//标识内嵌程序是否已经启动public Process m_AppProcess = null;public bool IsStarted { get { return (this.m_AppProcess != null); } }#endregion 属性public ExetowinformClass(string Titlestr){appIdleEvent = new EventHandler(Application_Idle);strGUID = Titlestr;}//将属性AppFilename指向的应用程序打开并嵌入此容器public IntPtr Start(string FileNameStr, string arg){if (m_AppProcess != null){Stop();}try{ProcessStartInfo info = new ProcessStartInfo(FileNameStr);info.UseShellExecute = true;info.WindowStyle = ProcessWindowStyle.Minimized;info.Arguments = arg;m_AppProcess = System.Diagnostics.Process.Start(info);m_AppProcess.WaitForInputIdle();Application.Idle += appIdleEvent;}catch{if (m_AppProcess != null){if (!m_AppProcess.HasExited) m_AppProcess.Kill();m_AppProcess = null;}}return m_AppProcess.Handle;}//程序加载完成时要做的事 private void Application_Idle(object sender, EventArgs e){if (this.m_AppProcess == null || this.m_AppProcess.HasExited){this.m_AppProcess = null;Application.Idle -= appIdleEvent;return;}//Thread.Sleep(300); //这里加阻塞,时间可以大些Application.DoEvents();if (m_AppProcess.MainWindowHandle == IntPtr.Zero) return;Application.Idle -= appIdleEvent;//EmbedProcess(panel_play);}//将属性AppFilename指向的应用程序关闭public void Stop(){if (m_AppProcess != null){try{if (!m_AppProcess.HasExited)m_AppProcess.Kill();}catch (Exception){}m_AppProcess = null;}}//将指定的程序嵌入指定的控件 这一步会真正嵌入到winform里public void EmbedProcess(Control control){if (m_AppProcess == null || m_AppProcess.MainWindowHandle == IntPtr.Zero || control == null) return;try{//put it into this formShowWindow(m_AppProcess.MainWindowHandle, 0);//先将窗体隐藏,避免闪烁 SetParent(m_AppProcess.MainWindowHandle, control.Handle);}catch (Exception){ }try{//Remove border and whatnotSetWindowLong(new HandleRef(this, m_AppProcess.MainWindowHandle), GWL_STYLE, WS_VISIBLE);SendMessage(m_AppProcess.MainWindowHandle, WM_SETTEXT, IntPtr.Zero, strGUID);}catch (Exception){ }try{//Move the window to overlay it on this windowMoveWindow(m_AppProcess.MainWindowHandle, 0, 0, control.Width, control.Height, true);ShowWindow(m_AppProcess.MainWindowHandle, 3);//窗体显示并最大化}catch (Exception){ }}#region Win32 API[DllImport("user32.dll", EntryPoint = "GetWindowThreadProcessId", SetLastError = true,CharSet = CharSet.Unicode, ExactSpelling = true,CallingConvention = CallingConvention.StdCall)]private static extern long GetWindowThreadProcessId(long hWnd, long lpdwProcessId);[DllImport("user32.dll", SetLastError = true)]private static extern IntPtr FindWindow(string lpClassname, string lpWindowName);[DllImport("user32.dll", SetLastError = true)]private static extern long SetParent(IntPtr hWndChild, IntPtr hWndNewParent);[DllImport("user32.dll", EntryPoint = "GetWindowLongA", SetLastError = true)]private static extern long GetWindowLong(IntPtr hwnd, int nIndex);[DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)]public static extern IntPtr SetWindowLongPtr32(HandleRef hWnd, int nIndex, int dwNewLong);[DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)]public static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, int dwNewLong);public static IntPtr SetWindowLong(HandleRef hWnd, int nIndex, int dwNewLong){if (IntPtr.Size == 4){return SetWindowLongPtr32(hWnd, nIndex, dwNewLong);}return SetWindowLongPtr64(hWnd, nIndex, dwNewLong);}[DllImport("user32.dll", SetLastError = true)]private static extern long SetWindowPos(IntPtr hwnd, long hWndInsertAfter, long x, long y, long cy, long wFlags);[DllImport("user32.dll", SetLastError = true)]private static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint);[DllImport("user32.dll", EntryPoint = "PostMessageA", SetLastError = true)]private static extern bool PostMessage(IntPtr hwnd, uint Msg, uint wParam, uint lParam);[DllImport("user32.dll", SetLastError = true)]private static extern IntPtr GetParent(IntPtr hwnd);[DllImport("user32.dll", EntryPoint = "ShowWindow", SetLastError = true)]static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);[DllImport("user32.dll", EntryPoint = "SendMessage")]private static extern int SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, string lParam);private const int SWP_NOOWNERZORDER = 0x200;private const int SWP_NOREDRAW = 0x8;private const int SWP_NOZORDER = 0x4;private const int SWP_SHOWWINDOW = 0x0040;private const int WS_EX_MDICHILD = 0x40;private const int SWP_FRAMECHANGED = 0x20;private const int SWP_NOACTIVATE = 0x10;private const int SWP_ASYNCWINDOWPOS = 0x40;private const int SWP_NOMOVE = 0x2;private const int SWP_NOSIZE = 0x1;private const int GWL_STYLE = (-16);private const int WS_VISIBLE = 0x10000000;private const int WM_CLOSE = 0x10;private const int WS_CHILD = 0x40000000;private const int SW_HIDE = 0;//{隐藏,并且任务栏也没有最小化图标}private const int SW_SHOWNORMAL = 1;//{用最近的大小和位置显示,激活}private const int SW_NORMAL = 1;//{同 SW_SHOWNORMAL}private const int SW_SHOWMINIMIZED = 2;//{最小化,激活}private const int SW_SHOWMAXIMIZED = 3;//{最大化,激活}private const int SW_MAXIMIZE = 3;//同 SW_SHOWMAXIMIZED}private const int SW_SHOWNOACTIVATE = 4;//{用最近的大小和位置显示,不激活}private const int SW_SHOW = 5;//{同SW_SHOWNORMAL}private const int SW_MINIMIZE = 6;//最小化,不激活private const int SW_SHOWMINNOACTIVE = 7;//同 SW_MINIMIZEprivate const int SW_SHOWNA = 8;//同 SW_SHOWNOACTIVATEprivate const int SW_RESTORE = 9;//同 SW_SHOWNORMALprivate const int SW_SHOWDEFAULT = 10;//同 SW_SHOWNORMALprivate const int SW_MAX = 10;//同 SW_SHOWNORMALconst int WM_SETTEXT = 0x000C;private const int WM_COPYDATA = 0x004A;//接收外部消息#endregion Win32 API}
}
使用方法:
//伪代码unityExeManager = new ExetowinformClass("");//参数是窗口的标题名unityExeManager.Start(exeFullPath, "");//参数2 启动参数
//我用了一个timer和ProcessBar,Untiy程序以最小化启动,等进度条wiform的processBar执行完成后,再将unity嵌入panel,并最大化Unity,这么做是为了不让用户看到madewithunity
//等timer执行完毕后嵌入panelunityExeManager.EmbedProcess(panel_play);//如果不需要进度条,那么可以直接在ExetowinformClass的Application_Idle方法里,取消注释//EmbedProcess(panel_play);来自动嵌入,注意这里panel_play只是演示用的参数,取消注释后需要稍微修改一下代码才能正确执行
//这一部分是timer的代码,仅供参考
private void timer_UnityLoad_Tick(object sender, EventArgs e)//itmer事件{progressBar_UnityLoad.Value += 1;//timer每0.1秒执行一次,一秒钟为进度条填充10个单位,我们希望他能执行5-7秒if (progressBar_UnityLoad.Value == progressBar_UnityLoad.Maximum){panel_progressBar.Visible = false;//隐藏进度条面板GameApp.Interface.SendEvent(new OnEmbedExe_unityManager(playPanel));timer_UnityLoad.Stop();}}