效果图👇
代码不多直接粘在这里
<template><div class="border"><canvasref="canvas"width="800"height="500"class="border-success"tabindex="0"@mousedown="onMouseDown"/><footer slot="footer" class="dialog-footer text-center"><button type="danger" @click.native.prevent="clearPanel">清空</button><button type="primary" @click="confirm">确认</button></footer><img class="imgCanvas" :src="imgUrl" /></div>
</template><script>
import { defineComponent, ref, nextTick } from "vue";
export default defineComponent({name: "environAmbitus",setup() {const canvas = ref(null);const imgUrl = ref();// 开始签名function onMouseDown(e) {const el = e.target || e.srcElement; //获取事件源const ctx = el.getContext("2d"); //获取canvas的上下文ctx.lineWidth = 3; //线条宽度ctx.beginPath(); //开始路径绘制ctx.moveTo(e.offsetX, e.offsetY); //设置路径起点,坐标为(20,20)ctx.lineTo(e.offsetX, e.offsetY); //设置路径终点,坐标为(200,20)ctx.stroke(); //图形边框绘制el.onmousemove = function(e) {//鼠标移动事件if (e.which === 0) {el.onmousemove = null;el.onmouseup = null;return;}ctx.lineTo(e.offsetX, e.offsetY);ctx.stroke();};// el.onmouseup = function () {// //鼠标抬起事件// el.onmousemove = null;// el.onmouseup = null;// };el.focus();}// 清空签名function clearPanel(e) {nextTick(() => {// const el = canvas;const ctx = canvas.value.getContext("2d");ctx.clearRect(0, 0, canvas.value.width, canvas.value.height);});}// 确认签名function confirm() {nextTick(() => {try {// const canvas = this.$refs["canvas"];const blank = document.createElement("canvas"); // 创建一个空canvas对象blank.width = canvas.value.width;blank.height = canvas.value.height;imgUrl.value = canvas.value.toDataURL();// 将画布上的内容导出为图片} catch (e) {console.warn(e);}});}return { onMouseDown, confirm, clearPanel, canvas, imgUrl };}
});
</script>
<style scoped>
.border {width: 800px;height: 500px;border: 1px solid skyblue;box-sizing: border-box;
}
</style>
需要注意的是 可绘制区域是canvas的height width控制的,用的话可以给他改成父组件传递的