系列文章目录
星际争霸之小霸王之小蜜蜂(十四)--资本家的眼泪
星际争霸之小霸王之小蜜蜂(十三)--接着奏乐接着舞
星际争霸之小霸王之小蜜蜂(十二)--猫有九条命
星际争霸之小霸王之小蜜蜂(十一)--杀杀杀
星际争霸之小霸王之小蜜蜂(十)--鼠道
星际争霸之小霸王之小蜜蜂(九)--狂鼠之灾
星际争霸之小霸王之小蜜蜂(八)--蓝皮鼠和大脸猫
星际争霸之小霸王之小蜜蜂(七)--消失的子弹
星际争霸之小霸王之小蜜蜂(六)--让子弹飞
星际争霸之小霸王之小蜜蜂(五)--为小蜜蜂降速
星际争霸之小霸王之小蜜蜂(四)--事件监听-让小蜜蜂动起来
目录
系列文章目录
文章目录
前言
二、整体分析
alien_invasion.py
game_functions.py
alien.py
bullet.py
settings.py
game_stats.py
scoreboard.py
ship.py
总结
前言
我们已经基本完成了书上的所有操作,共用了14天学习,今天我们进行整理,将完整代码整理出来,供大家学习,也为今后我自己调阅。
一、心得体会
经过这段时间的学习,可以说浅显了解了pygame这个模块的一些函数使用,确实针对游戏的设计方面提供了很便利的支持。初步掌握了这些方法,我们可以很方便的作出一些其他的游戏。比如扫雷游戏,通过鼠标点击判断,再比如说贪食蛇,主要核心应该是碰撞的监测。至于纸牌或是其他的游戏目前还没有想好。
除了接触到一些新的函数,还学习了面对对象编程的方法,虽然不在公司上班,只是个人的小打小闹,但是先进的编程理念学起来肯定没有错。同时还感受到了规范的命名规则,对于我来说有点困难,因为英语不行,所以这个命名会大大降低我的编写速度,在调用函数时,要反复的看单词怎么写,太浪费时间了。
二、整体分析
这次我们总共写了9个类,其实还是有规律的,不同的对象各自建一个类,比如说小花猫、小老鼠和子弹。然后需要修改的参数放在一个类,事件监听放在一个类等等,现在将所有的类代码整理如下:
alien_invasion.py
import pygame
import settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import Alien
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboarddef run_game():pygame.init()new_setting=settings.Settings()screen = pygame.display.set_mode((new_setting.screen_width,new_setting.screen_height))ship = Ship(screen,new_setting)alien = Alien(new_setting,screen)pygame.display.set_caption("狂敲代码的橘子")bullets = Group()aliens = Group()gf.create_fleet(new_setting,screen,aliens)stats = GameStats(new_setting)play_button = Button(new_setting,screen,'Play')sb = Scoreboard(new_setting,screen,stats)while True:gf.check_events(new_setting,screen,ship,bullets,stats,play_button,aliens,sb)if stats.game_active:ship.update()gf.update_bullets(new_setting,screen,bullets,aliens,stats,sb)gf.update_aliens(new_setting,stats,screen,ship,aliens,bullets)gf.update_screen(new_setting,screen,stats,ship,bullets,aliens,play_button,sb)run_game()
game_functions.py
import sys
import pygame
import time
from bullet import Bullet
from alien import Aliendef check_keydown_events(event,new_setting,screen,ship,bullets):if event.key == pygame.K_RIGHT:ship.moving_right = Trueelif event.key == pygame.K_LEFT:ship.moving_left = Trueelif event.key == pygame.K_SPACE:fire_bullet(new_setting, screen, ship, bullets)elif event.key == pygame.K_q:sys.exit()def check_keyup_events(event,ship):if event.key == pygame.K_RIGHT:ship.moving_right = Falseif event.key == pygame.K_LEFT:ship.moving_left = Falsedef check_events(new_setting,screen,ship,bullets,stats,play_button,aliens,sb):for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type==pygame.KEYDOWN:check_keydown_events(event,new_setting,screen,ship,bullets)elif event.type==pygame.KEYUP:check_keyup_events(event, ship)elif event.type == pygame.MOUSEBUTTONDOWN:mouse_x,mouse_y = pygame.mouse.get_pos()check_play_button(stats,play_button,mouse_x,mouse_y,new_setting,aliens,bullets,ship,screen,sb)def check_play_button(stats,play_button,mouse_x,mouse_y,new_setting,aliens,bullets,ship,screen,sb):if play_button.rect.collidepoint(mouse_x,mouse_y) and not stats.game_active:pygame.mouse.set_visible(False)stats.reset_stats()stats.game_active = Truealiens.empty()bullets.empty()sb.prep_score()new_setting.initialize_dynamic_settings()create_fleet(new_setting,screen,aliens)ship.center_ship()def fire_bullet(new_setting,screen,ship,bullets):if len(bullets) < new_setting.bullets_allowed:new_bullet = Bullet(new_setting, screen, ship)bullets.add(new_bullet)def update_bullets(new_setting,screen,bullets,aliens,stats,sb):check_bullet_alien_collisions(new_setting,screen,bullets,aliens,stats,sb)bullets.update()for bullet in bullets.copy():if bullet.rect.bottom <= 0:bullets.remove(bullet)def check_bullet_alien_collisions(new_setting,screen,bullets,aliens,stats,sb):collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)if collisions:for aliens in collisions.values():stats.score += len(aliens)sb.prep_score()if len(aliens) == 0:bullets.empty()new_setting.increase_speed()create_fleet(new_setting, screen, aliens)def create_fleet(new_setting,screen,aliens):for row_number in range(3):for alien_number in range(6):alien = Alien(new_setting,screen)alien.x = alien.rect.width+2*alien.rect.width*alien_numberalien.rect.x = alien.xalien.rect.y = alien.rect.height+2*alien.rect.height*row_numberaliens.add(alien)def update_screen(new_setting,screen,stats,ship,bullets,aliens,play_button,sb):screen.fill(new_setting.bg_color)for bullet in bullets.sprites():bullet.draw_bullet()ship.blitme()aliens.draw(screen)sb.show_score()if not stats.game_active:play_button.draw_button()pygame.display.flip()def ship_hit(new_setting,stats,screen,ship,aliens,bullets):stats.ships_left -= 1aliens.empty()bullets.empty()create_fleet(new_setting, screen, aliens)ship.center_ship()if stats.ships_left > 0:stats.ships_left -= 1time.sleep(0.5)else:stats.game_active = Falsepygame.mouse.set_visible(True)def check_aliens_bottom(new_setting,stats,screen,ship,aliens,bullets):screen_rect = screen.get_rect()for alien in aliens.sprites():if alien.rect.bottom >= screen_rect.bottom:ship_hit(new_setting,stats,screen,ship,aliens,bullets)breakdef update_aliens(new_setting,stats,screen,ship,aliens,bullets):check_fleet_edges(new_setting,aliens)aliens.update()if pygame.sprite.spritecollideany(ship,aliens):ship_hit(new_setting, stats, screen, ship, aliens, bullets)check_aliens_bottom(new_setting, stats, screen, ship, aliens, bullets)def change_fleet_direction(new_setting,aliens):for alien in aliens.sprites():alien.rect.y += new_setting.fleet_drop_speednew_setting.fleet_direction *=-1def check_fleet_edges(new_setting,aliens):for alien in aliens.sprites():if alien.check_edges():change_fleet_direction(new_setting,aliens)break
alien.py
import pygame
from pygame.sprite import Spriteclass Alien(Sprite):def __init__(self,new_setting,screen):super(Alien,self).__init__()self.screen = screenself.new_setting = new_settingself.image = pygame.image.load('mouse.jpg')self.rect = self.image.get_rect()self.rect.x = self.rect.widthself.rect.y = self.rect.heightself.x = float(self.rect.x)def blitme(self):self.screen.blit(self.image,self.rect)def update(self):self.x += (self.new_setting.alien_speed_factor*self.new_setting.fleet_direction)self.rect.x = self.xdef check_edges(self):screen_rect = self.screen.get_rect()if self.rect.right >= screen_rect.right:return Trueelif self.rect.left<=0:return True
bullet.py
import pygame
from pygame.sprite import Spriteclass Bullet(Sprite):def __init__(self,new_setting,screen,ship):super(Bullet,self).__init__()self.screen = screenself.rect = pygame.Rect(0,0,new_setting.bullet_width,new_setting.bullet_hight)self.rect.centerx = ship.rect.centerxself.rect.top = ship.rect.topself.y = float(self.rect.y)self.color = new_setting.bullet_colorself.speed_factor = new_setting.bullet_speed_factordef update(self):self.y -=self.speed_factorself.rect.y =self.ydef draw_bullet(self):pygame.draw.rect(self.screen,self.color,self.rect)
settings.py
class Settings():def __init__(self):self.screen_width = 800self.screen_height = 600self.bg_color = (255,255,255)self.ship_limit = 2self.bullet_width = 2self.bullet_hight = 5self.bullet_color = 60,60,60self.bullets_allowed = 20self.fleet_drop_speed = 30self.speedup_scale = 1.2self.initialize_dynamic_settings()def initialize_dynamic_settings(self):self.ship_speed_factor = 0.1self.bullet_speed_factor = 0.5self.alien_speed_factor = 0.5self.fleet_direction = 1def increase_speed(self):self.ship_speed_factor *= self.speedup_scaleself.bullet_speed_factor *= self.speedup_scaleself.alien_speed_factor *= self.speedup_scale
button.py
import pygame.fontclass Button():def __init__(self,new_setting,screen,msg):self.screen = screenself.screen_rect =screen.get_rect()#设置按钮的尺寸self.width,self.height = 200,50self.button_color = (0,255,0)self.text_color = (255,255,255)self.font = pygame.font.SysFont(None,48)#创建按钮的rect对象self.rect = pygame.Rect(0,0,self.width,self.height)self.rect.center = self.screen_rect.centerself.prep_msg(msg)def prep_msg(self,msg):self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)self.msg_image_rect = self.msg_image.get_rect()self.msg_image_rect.center = self.rect.centerdef draw_button(self):self.screen.fill(self.button_color,self.rect)self.screen.blit(self.msg_image,self.msg_image_rect)
game_stats.py
class GameStats():def __init__(self,new_setting):self.new_setting = new_settingself.reset_stats()self.game_active = Falsedef reset_stats(self):self.ships_left = self.new_setting.ship_limitself.score = 0
scoreboard.py
import pygame.fontclass Scoreboard():def __init__(self,new_setting,screen,stats):self.screen = screenself.screen_rect = screen.get_rect()self.new_setting = new_settingself.stats = statsself.text_color = (30,30,30)self.font = pygame.font.SysFont(None,48)self.prep_score()def prep_score(self):score_str = str(self.stats.score)self.score_image = self.font.render(score_str,True,self.text_color,self.new_setting.bg_color)self.score_rect = self.score_image.get_rect()self.score_rect.right = self.screen_rect.right-20self.score_rect.top = 20def show_score(self):self.screen.blit(self.score_image,self.score_rect)
ship.py
import pygameclass Ship():def __init__(self,screen,new_settings):self.screen = screenself.image = pygame.image.load('cat.png')self.rect = self.image.get_rect()self.screen_rect = screen.get_rect()self.rect.centerx = self.screen_rect.centerxself.rect.bottom=self.screen_rect.bottomself.new_settings = new_settingsself.moving_right = Falseself.moving_left = Falseself.center = float(self.rect.centerx)def update(self):if self.moving_right and self.rect.right < self.screen_rect.right:self.center += self.new_settings.ship_speed_factorif self.moving_left and self.rect.left > 0:self.center -= self.new_settings.ship_speed_factorself.rect.centerx = self.centerdef blitme(self):self.screen.blit(self.image,self.rect)def center_ship(self):self.center = self.screen_rect.centerx
总结
后面我准备将游戏在改一改,时代在进步,游戏画面我是无能为力,但是游戏机制可以改一改,这种老土的游戏机制我实在玩不下去,不符合我们现在玩的飞机大战,将小花猫的行动轨迹改一改,可以全屏移动,然后将小老鼠也改成不规则的,而不是集体向下 向右,如果有可能的话,改成躲避类,最后小老鼠也可以放子弹。