根据需求完成代码:1.定义狗类
属性
行为:
2.定义猫类
属性:
行为:
年龄,颜色
eat(String something)(something表示吃的东西)看家lookHome方法(无参数)
年龄,颜色
eat(String something)方法(something表示吃的东西)逮老鼠catchMouse方法(无参数)
3.定义Person类//饲养员
属性姓名,年龄行为:
keepPet(Dog dog,String something)方法功能:喂养宠物狗,something表示喂养的东西
行为:
keepPet(Cat cat,String something)方法功能:喂养宠物猫,something表示喂养的东西生成空参有参构造,set和get方法4.定义测试类(完成以下打印效果):keepPet(Dog dog,String somethind)方法打印内容如下:年龄为30岁的老王养了一只黑颜色的2岁的狗2岁的黑颜色的狗两只前腿死死的抱住骨头猛吃keepPet(Cat cat,String somethind)方法打印内容如下:年龄为25岁的老李养了一只灰颜色的3岁的猫3岁的灰颜色的猫眯着眼睛侧着头吃鱼
5.思考:
1.Dog和Cat都是Animal的子类,以上案例中针对不同的动物,定义了不同的keepPet方法,过于繁琐,能否简化,并体会简化后的好处?
2.Doq和Cat虽然都是Animal的子类,但是都有其特有方法,能否想办法在keepPet中调用特有方法?
package 多态练习;public class Animal {private int age;private String color;//空参构造public Animal(){}//传参构造public Animal(int age,String color){this.age=age;this.color=color;}public int getAge(){return age;}public void setAge(){this.age=age;}public String getColor(){return color;}public void setColor(String color) {this.color = color;}public void eat(String something){System.out.println("小动物在吃"+something);}
}
package 多态练习;public class Cat extends Animal {public Cat(){}public Cat(int age,String color){super(age,color);}@Overridepublic void eat(String something){System.out.println(getAge()+"的"+getColor()+"颜色的猫咪着眼睛侧着头吃"+something);}public void catchMouse(){System.out.println("猫咪在逮老鼠");}}
package 多态练习;public class Duck extends Animal{//构造public Duck(){}public Duck(int age,String color){super(age,color);}@Overridepublic void eat(String something){System.out.println(getAge()+"岁的"+getColor()+"颜色的鸭子在叫");}public void Play(){System.out.println("鸭子在嘻嘻");}
}
package 多态练习;public class person {private String name;private int age;public person() {}public person(String name, int age) {this.name = name;this.age = age;}public String getName() {return this.name;}public void setName() {this.name = name;}public void setAge(int age) {this.age = age;}public int getAge() {return age;}/* public void KeepPet(Duck duck,String something){System.out.println("年龄为"+getAge()+"的老王养了一只"+duck.getColor()+"颜色的"+duck.getAge()+"的小鸭子");duck.eat(something);}public void KeepPet(Cat cat,String something){System.out.println("年龄为"+getAge()+"的老李养了一只"+cat.getColor()+"颜色的"+cat.getAge()+"的猫");cat.eat(something);}*///想用一个方法接受所有的动物,包括猫,狗在内//方法的形参:可以写这些父类Animalpublic void KeepPet(Animal a, String something) {if (a instanceof Duck b) {System.out.println("年龄为" + age + "岁的" + name + "养了一只" + a.getColor() + "颜色的" + a.getAge() + "岁的鸭子");b.eat(something);} else if (a instanceof Cat c) {System.out.println("年龄为" + age + "岁的" + name + "养了一只" + a.getColor() + "颜色的" + a.getAge() + "岁的猫");c.eat(something);} else {System.out.println("没有这种动物");}}
}
package 多态练习;public class test {public static void main(String[] args) {//创建对象并且调用方法person person1=new person("老王",30);person person2=new person("老李",25);Duck duck1=new Duck(2,"黄");Duck duck2=new Duck(3,"白");person1.KeepPet(duck1,"米粒");person2.KeepPet(duck2,"粉条");person p=new person("老王",30);Duck a=new Duck(2,"黄色");Cat c=new Cat(3,"灰色");p.KeepPet(a,"米");p.KeepPet(c,"小鱼仔");}
}